Analytics of Artefacts

Artefact 1 (mobile phone recorded video) Le Ginge According to YouTube's analytics software my first artefact was watched for a total of 6 minutes over 9 views between its release and 13th December. However on the page itself it does say it has been watched 19 times so I can only assume that over the … Continue reading Analytics of Artefacts


Differences in Audio Quality in YouTube Videos

As mentioned in my previous post the audio quality perceived in each of the clips composited in my third artefact differ to a large extent. There are two main audio codecs at work here, they are 'MPEG AAC Audio' (mp4a) and 'Vorbis Audio' (vorb). MPEG AAC Audio is the successor to the MP3 format and allows … Continue reading Differences in Audio Quality in YouTube Videos

8 times it was ‘Christmas (Time)’

Artefact 3 (spreadable media) It has taken me far too long to make this video. In initially coming up with the idea, in getting round to begin to create it and in the actual time it took to create it. This video has all the ingredients to make a very spreadable piece of media. It … Continue reading 8 times it was ‘Christmas (Time)’

Workflow on my Surface Pro 4

In October 2015 I made one of the biggest financial purchases of my life, I bought a Microsoft Surface Pro 4 (SP4). This machine is a thing of beauty. A premium, high quality product, designed for the creative professional. I went for a high spec model too, 16GB RAM, intel core i7 (6th gen) with … Continue reading Workflow on my Surface Pro 4

Hallelujah remix

Artefact 2 (remix) As a tribute to Leonard Cohen who sadly passed away this week I have made a mashup video of both Leonard Cohen and Jeff Buckley singing Cohen's masterpiece, Hallelujah. This song has been covered so many times and by such a variety of artists but for me none come close to Jeff Buckley's 1994 … Continue reading Hallelujah remix

Delivering Spatial Audio for Use with Virtual Reality

Introducing my research project for emerging technologies in audio. Although spatial and 3D audio has been around for a long time already it has only recently been introduced to the mainstream. With advancements in virtual reality (VR), especially its availability to the mass market, virtual audio needs to maintain the pace to enhance the virtual … Continue reading Delivering Spatial Audio for Use with Virtual Reality